Tales from the Dragon Mountain 2: The Lair
It has been years since brave Mina Lockheart defeated Lord Strix, but the spirits are restless and the dark shadows are rising once again! Lord Strix is back and breeding a new army to enslave all creatures from the Dragon Mountains! Now it’s up to Mina and her best friend Malik to travel to distant parts of the world collecting clues that will lead them to a hidden wasteland - Lord Strix's lair. Discover new and exciting locations and meet unique characters to help you along your journey. But hurry! Lord Strix gets stronger by the minute!
April 17, 2014
The Lair continues the conclusion of the previous game; just when Mina and her green-friend Malik thought they have already defeated the evil Lord Strix – he is back for revenge with badder and even bigger plans. Follow them both through obstacles and challenges and defeat Strix once again. The storyline in The Lair is nothing overly-exciting nor it does offer anything we have not seen before. There are many characters to meet and interact with, unfortunately, these characters have minimal background story makes it hard to distinguish between each of them. Their dialogues are awkward at times and are clearly not being written by native speakers.
As usual with Catetia Games, we do not like the visuals in The Lair. It probably does not mean that the graphics and artwork are not beautiful, maybe it is just our tastes. From our preferences, the locations look dull and ugly with boring colors and strange 3D effects. In spite of the fact that the amount of details and the quality and clarity of the graphics have improved significantly over the first game, we still could not fall in love with them. Luckily, the background music and ambiance sound are quite good which help lighten the mood a little bit; the voice overs are average, nothing wrong or spectacular.
In relative to the first game, the gameplay in The Lair is a big step forward. The puzzles are much more complicated, innovative and difficult – even though they are nothing complete out of the box, they are entertaining to some extent. The hint button has also been redesigned, instead of the hint that always says ‘There is nothing to do in this area’ – this hint system is much more modern, guiding you towards available tasks.
What we dislike the most about The Lair is not its unpleasant graphics or uninspiring storyline, but it is its rush and incomplete ending. The Lair has one of the biggest, most annoying hangovers we have ever experienced in a HOPA. While it is clear that the developers intend to create the third game, the ending is such a disappointment that it actually made us feel like we have achieved nothing.