Fright Collector's Edition
After a suspicious accident, you find yourself stranded at a run-down motel with a group of strangers. You quickly realize that your group is not the first - people have been disappearing in this same area for the past 10 years! The first was a little girl… the very same girl you saw in a dream just before your accident. But before you can put the pieces together, a terrifying new threat begins targeting your group one by one. Can you survive to uncover the mystery of the motel and escape before it's too late? Find out in this chilling Hidden Object Puzzle Adventure game!
June 29, 2014
3 Difficulties + Custom Mode
Exclusive Bonus Chapter
Integrated Strategy Guide
Wallpapers & Concept Art
Soundtracks & Cutscenes
Achievements & Collectibles
Jigsaw & gift Shop
Fright explores the story behind the old-fashioned, nearly-abandoned city with a spooky cornfield and a lonely motel. The story in Fright is not really original and it sure could have gone much more further; still, the game caught our attention from the start. You will be interacting with several characters as you make progress through the game, both human and ghosts?. Each of them are portrayed by surprisingly great live-actor, with up-to-standard voice over and a fantastic effort at lip syncing.
Fright is not those kind of game that is filled with jump-scares that tease on your nerves. Fright plays mostly on the environment, the sound effects, the visuals and the overall atmosphere of the game; the developers did an amazing job with those aspects, which is the reason why Fright is so creepy. The visuals in Fright is ominously terrific; many of the locations in the game are intended to be dirty and a little grainy, just to add a little bit to the fear factor.
On the gameplay side, Fright is doing fine. It follows the simple rules of a HOPA game; nothing really innovative or challenging, but the overall experience is an impressive one. Fright involves a lot of backtracking; fortunately, the game includes a functional jump-map to help with that. The game focuses mainly on the adventure part, with hidden objects and puzzles here and there. The hidden object scenes are unexpectedly entertaining and creative; some of them tell some backstory and all of them are highly interactive. The puzzles, on the other hand, are not so great. We would not say they are unique, they suit more with the word ‘unusual’. A few of them is fun and not too easy, the problem is that a number of them is frustrating and too linear.
Fright is satisfying in terms of length and quality. The main game took us fair 4 hours to complete and the bonus chapter, although a little bit short, adds a lot to the story. Other extra content can be found in the checklist above.