Dreamscapes: Nightmare's Heir
It has been two years since Laura has awoken from a coma but she is still haunted by the promise of the Sandman's revenge. To distract Laura from her heavy thoughts, Tim decides to take them to a ski resort.
There, on the edge of the world, misfortune befalls Laura. In a fit of lunacy, Tim runs out of the house and falls off a cliff. He survives the fall but is now in a coma. It is not hard to guess that the fall off the cliff and coma was caused by the Sandman's doing. Laura has two choices now: watch her beloved slowly die in the hospital, or enlist in the help of an old friend who once helped her when she was in a coma.
The Sandman continues to operate under his old schemes: by sending nightmares, he suppresses the will of the victim to resist. Can you help save Tim before the Sandman turns him into his heir?
December 03, 2014
3 Difficulty Settings
The Sandman is back for the revenge he had promised at the end of Dreamscapes: The Sandman and this time, you need to play as Laura and save your husband, Tim, from his own nightmares. Nightmare’s Heir is a portal-adventure game, with each portal telling a different mini-story, with a different nigthmarish theme. Despite the unoriginal plot, we actually enjoyed getting to know the darker side of Tim’s mind as we traveled through his twisted, yet amusing nightmares.
Dreamscapes: Nightmare’s Heir is an unarguably well-designed game. Each nightmare portal is unique, creative and clearly separated from the others; making the game not as boring as it would have been. Besides, the visuals and sounds of Nightmare’s Heir were also great. The graphics were not mind-blowing or super fancy, they looked pretty amazing and nonetheless. Similarly, the soundtracks were not particularly epic, but they fitted with dark theme of the game quite well.
Unlike the first Dreamscapes game, Nightmare’s Heir was not a pure casual adventure game. For some reason, Shaman Games decided to include a few hidden object scenes in this sequel, not necessary a bad thing though. The hidden object scenes here were mostly standard junk-piles that were slightly interactive, not especially entertaining, but at least they were sporadic. As an adventure-focused game, Nightmare’s Heir featured relatively few puzzles, and those that were included were fairly easy and not very innovative. The majority adventure part of the game was fun; although we would have enjoyed it much more if the hint system was less frustrating and a jump-map was actually there to alleviate the pain of backtracking.
To the player’s benefits, Dreamscapes: Nightmare’s Heir contained a number of extras such as a handful of Achievements and over 100 Collectibles (they were annoying and extremely hard to spot by the way). Still, those extra features was not able to make up for the game’s short length, we finished the game just under 3 hours on the easiest mode.