Danse Macabre: Ominous Obsession Collector's Edition
September 11, 2016
Hidden Objects Vs. Match 3
3 Difficulties + Custom Mode
Exclusive Bonus Chapter
Integrated Strategy Guide
Wallpapers & Concept Art
Soundtracks & Cutscenes
Achievements & Collectibles
Replayable HOs & Puzzles
Souvenir Room & Match 3
While we do love playing games from Eipix, we honestly think two games a month is just a tad too many. Lately, games from this developer started to feel the same – a recycled plot, some new locations, but very little innovation. This sixth Danse Macabre game challenges you with a new case; your best friend was promised a role in an upcoming movie by a renowned producer, but she was kidnapped right before your own eyes – can you save her before it’s too late?
One thing that Danse Macabre: Ominous Obsession did right is the storyline and the delivery. On one hand, the plot is based on just another kidnapping case, the type of plot we have seen a hundred times before. On the other hand, the story develops in such a suspenseful and intriguing way that always keep us on the edge of our seats.
Unsurprisingly, Danse Macabre: Ominous Obsession is also visually stunning – up to the high Eipix’s standards. The scenes are sophisticatedly drawn and colored, although they rely a little too heavily on the blue and purple hues. In addition, the soundtracks are suitably epic and the voice-overs fit the characters perfectly.
So where exactly did Danse Macabre: Ominous Obsession go wrong? The reason that we only gave a 3.5/5 rating to this sequel is more a matter of not doing enough rather than a matter of doing wrong. Ominous Obsession doesn’t do anything fundamentally wrong, but it certainly has the potential to accomplish much more. Everything about this game is just so mundane; from the predictable adventure to the ho-hum puzzles.
As for the length of the game, Danse Macabre: Ominous Obsession took us around four hours to complete – a pretty standard length for a HOPA. The Collector’s Edition also includes a one-hour Bonus Chapter, a strategy guide, wallpapers, soundtracks, concept art, videos, replayable puzzles, replayable hidden objects, a souvenir room, match-3 games, morphing objects, achievements and collectibles.